Sunday, 10 April 2011

Animations, By myself.


These first few consist of various tests I first did with a ready made rig in 3DS Max, pretty much playing around while I got to grips with the software.


Walk cycle based on an elderly man with a bad back, I do not recal why but the hand on his back jumps a tad, Didn't think it was too bad at the time.


Walktest of the first models I created and rigged myself. This was un-expected as we were told it was to complicated to be doing at that stage, but with the whole class pressing the matter we were able to. It was not easy and it took a long while as we were still only just learning to use the program. But I was pleased with the outcome. These models were created for a Animation/Marketing project for a Game Viral, In which I happily recieved a distinction for my efforts.


From a different angle and without the rig on the inside of the models showing.

 

The story this was based on is one of my own creating, as you can imagine this was designed to be a Action Roleplay game. The story cut as simply as possible is Rhemic, the evil necromancer (The guy with the skull on his face) Has recently come to power again after being nearly defeated about 500 years before, and was stealing ouls to feed his power, and you play a hero of your own creating. One of the key points in games like this, I find is the customisation. The reason the hero brothers in the viral die, is because the player is the hero, not these two. I am quiteproud of it as its the first full 3D animation I made.


Cheesy stop motion. Much difficulty with the armatures not being able to move minute amounts so the motion often looks very jumpy.



This is a Ninja I created or my Extended Project in collge on my last course, It is not the bet but with the little amount of time I had to produce this and the environment below I was pleased.


For this extended project I recieved an A. It was based on a ninja versus a Samurai, I created the area, did the research, made the ninja and did the designs, but my partner did not come through with the samurai (His only real job aswell). So unfortunatly it never got made into the full intended animation.


First non-walk cycle 2D animation, The only bit I personally like is the zoom into the volcano and the sparks from the magma.


My last project on my Games Development National Diploma. I wanted to base it underwater because I wasnted to try to do more complex lighting in 3DS Max. I would have liked the light to move but could not sort such, I hope you like my underwater ruins. As for sound, No program on my machine, sorry.

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